Earth Gambit Light EN
Product code: HQG932996
Beschreibung
Players: 2 - 10
Ages: 10+
Time: 15 - 30 min
TIME IS LIMITED, OPTIONS EVEN MORE SO.
DRAW ONE, PLAY ONE, PASS ONE, AND KEEP ONE FOR THE FUTURE (IF THERE WILL BE ONE).
DON’T THINK TOO HARD, IT’S NOT CHESS, IT’S JUST THE FATE OF EARTH IN YOUR HANDS.
CAN YOU MAKE THE RIGHT CHOICE IF THERE IS NO GOOD CHOICE AT ALL?
PLAY YOUR CARDS FOR THE WIN OR JUST TO HOLD ON FOR ONE MORE TURN!
Earth Gambit: Light is a team-based game, and players play as either the Aliens who want to conquer the Earth, the Scientists who fight for existence, or the Extinctionists, who want to rid the Earth of any intelligent life.
The playing deck is a mix of different coloured science cards and action cards. Team wins when a certain amount of science cards of that team has been played. To achieve their goals, players can also use psych weapon or psych defence cards, and stall their opponents by playing other different action cards.
The catch is in the limited choice players have on their turn: from the 3 cards they have in their hand, they must play one card, and pass one card to the next player, but they don’t necessarily know who they are giving the card to. The identities of all players are hidden, but it is not really a social deduction game per se, as although it might become quite clear who is who after a few rounds, it doesn’t make the winning much easier (or the game less enjoyable) – so we call it a social adventure game.
Ages: 10+
Time: 15 - 30 min
TIME IS LIMITED, OPTIONS EVEN MORE SO.
DRAW ONE, PLAY ONE, PASS ONE, AND KEEP ONE FOR THE FUTURE (IF THERE WILL BE ONE).
DON’T THINK TOO HARD, IT’S NOT CHESS, IT’S JUST THE FATE OF EARTH IN YOUR HANDS.
CAN YOU MAKE THE RIGHT CHOICE IF THERE IS NO GOOD CHOICE AT ALL?
PLAY YOUR CARDS FOR THE WIN OR JUST TO HOLD ON FOR ONE MORE TURN!
Earth Gambit: Light is a team-based game, and players play as either the Aliens who want to conquer the Earth, the Scientists who fight for existence, or the Extinctionists, who want to rid the Earth of any intelligent life.
The playing deck is a mix of different coloured science cards and action cards. Team wins when a certain amount of science cards of that team has been played. To achieve their goals, players can also use psych weapon or psych defence cards, and stall their opponents by playing other different action cards.
The catch is in the limited choice players have on their turn: from the 3 cards they have in their hand, they must play one card, and pass one card to the next player, but they don’t necessarily know who they are giving the card to. The identities of all players are hidden, but it is not really a social deduction game per se, as although it might become quite clear who is who after a few rounds, it doesn’t make the winning much easier (or the game less enjoyable) – so we call it a social adventure game.
Reviews
Kundenrezensionen
Für dieses Produkt sind keine Rezensionen vorhanden.
Rezension schreiben
Logge dich ein oder melde dich an, um eine Rezension für dieses Produkt zu schreiben.
Share:
Share on Facebook Share on Twitter Share on Pinterest Tell a friend